Now with WebGL support!
Red Light District is my submission for the minigame assignment in Fitchburg State University's Game Design Workshop class. You play as a familiar-looking character known as "The Thief", who has to grab coins that float across the screen by jumping on the black platforms, while avoiding being caught by the giant eye looming in the background! 

Left / Right arrow keys OR A / D: Move left or right

Space bar: Jump

Down arrow key / S: Act natural. When pressed while standing on a platform, The Thief will drop through the platform. When held while standing on the ground, The Thief will stick to whichever platform they are currently touching, allowing for easier hiding when the background turns red.

This game is still in development; I don't know how to make a UI to show coin counts (which are already a public int viewable in The Thief's inspector) and I don't know how to tell the game to check if The Thief is actually hiding behind a block when the screen turns red. So, this is less of a "game" and more of a "proof of concept" demo. As a result, getting "caught" by the eye doesn't do anything, and while there is a coin counting variable in Unity for this game, there is no UI feature to show that variable in-game. There is no way to "lose" the game in its current state, but have fun anyway!

The game as it is right now was co-developed by me and karyotype96 on Github, as I needed help with animations and scene transition logic, and to organize my scripts better. We will most likely continue to work on this little game in the future; I have a lot of additions planned! Eventually, we hope to monetize this game on Steam!

Collaborators:

James Mahoney (myself): https://github.com/UltraAlpha

karyotype96: https://github.com/karyotype96

Jeff Warmouth: https://github.com/jwarmouth

Download

Download
RedLightDistrict_v0.5_WIN.zip 26 MB

Install instructions

When downloading, just unzip the game, open its folder, and click "Red Light District - Prototype 1". There is no way to close the game implemented in Unity yet, so alt-tab off the game and close it manually when you're done with it.

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